Pengembangan Media Pembelajaran Video Interaktif Berbasis Power Director pada Materi Luas Segitiga

Alfi 'Inayatul Firdaus, Ummu Sholihah

Abstract


This study aims to determine the validity and effectiveness of interactive video learning media based on Power Director in the area of the triangle material. The research approach used is the Research and Development (RnD) approach with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The subjects in this study were class X-TOT 1 (control class) and class X-TOT 2 (Experimental Class). Methods of data collection using questionnaires and tests. Questionnaires were used to obtain media validity data and tests were used to determine the effectiveness of using media. The results showed that the Power Director-based interactive video learning media was valid for use with a media validity value of 3.02 and a material validity value of 3.7. The results of the t-test calculation carried out obtained a value of 0.001 <0.05 which indicates that there is a significant difference between the control class and the experimental class in the use of Power Director-based learning media. So, Power Director-based interactive video learning media is effectively used because it can improve student learning outcomes in solving the area of the triangle problem.


Keywords


Learning Media; Power Director; Triangle Problem

Full Text:

PDF

References


Cahdriyana, R. A., & Richardo, R. (2020). Berpikir Komputasi Dalam Pembelajaran Matematika. LITERASI (Jurnal Ilmu Pendidikan), 11(1), 50. https://doi.org/10.21927/literasi.2020.11(1).50-56.

Elsyam, F. G., Safitri, S., & Susanti, R. (2019). Pengembangan Media Pembelajaran Berbasis Program Cyberlink Power Director pada Mata Pelajaran Sejarah di Sekolah Menengah Atas. Universitas Sriwijaya. repository.unsri.ac.id.

Fathoni, A. R., & Budiman, E. (2017). Media Pembelajaran Ipa Pokok Bahasan Sistem Pencernaan Makanan Sesuai Standar Kompetensi. 1(1). https://doi.org/10.31227/osf.io/qp2d7.

Hobri. (2010). Metodologi Penelitian Pengembangan (Aplikasi pada Penelitian Pendidikan Matematika). Pena Salsabila.

I Made Tegeh dan I Made Kirna (2010). Metode Penelitian Pengembangan Pendidikan. Universitas Pendidikan Ganesha.

Ilsa, Aulya, Farida, F., & Harun, M. (2021). Pengembangan Video Pembelajaran dengan Menggunakan Aplikasi Power Director di Sekolah Dasar. Jurnal Basicedu, 5(1), 288–300.

Muhasim. (2017). Pengaruh Tehnologi Digital Terhadap Motivasi Belajar Peserta Didik. Palapa: Jurnal Studi Keislaman Dan Ilmu Pendidikan, 5(2), 53–57. http://marefateadyan.nashriyat.ir/node/150.

Nomleni, F. T., & Manu, T. S. N. (2018). Pengembangan Media Audio Visual dan Alat Peraga dalam Meningkatkan Pemahaman Konsep dan Pemecahan Masalah. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 8(3), 219–230. https://doi.org/10.24246/j.js.2018.v8.i3.p219-230.

Nurfa, A. (2012). Penggunaan Alat Peraga Sistem Pernapasan Manusia Pada Kualitas Belajar Siswa SMP Kelas VIII. IV(1), 8–9.

Nurrita, T. (2019). Development of circle learning media to improve student learning outcomes. Journal of Physics: Conference Series, 1321(2), 171–187. https://doi.org/10.1088/1742-6596/1321/2/022099

Putria, H., Maula, L. H., & Din Azwar Uswatun. (2020). Analisis Proses Pembelajaran dalam Jaringan (DARING) Masa Pandemi Covid-19 pada Guru Sekolah Dasar. Jurnal Basicedu, 4(4), 861–872.

Rajaguguk, W. (2011). Perbedaan Minat Belajar Siswa Dengan Media Komputer Program Cyberlink Power Director dan Tanpa Media Komputer pada Pokok Bahasan Kubus dan Balok di Kelas VIII SMP Negeri 1 Hamparan perak Tahun Ajaran 2009/2010. Jurnal Pendidikan Matematika, 5(2), 205–220.




DOI: http://dx.doi.org/10.29240/ja.v3i2.3115

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Alfi 'Inayatul Firdaus

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

INDEXED BY:

Google Scholar

Crossref

Moraref 

 

 

Indonesia One Search

 

 

 

 

 

 

 

 

 

 

 



free web stats Arithmetic's Visitors
Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

slot scatter hitam